Race to Space
1. Determine Teams
Divide the class into up to 6 relatively even teams. Ideally, each team would have 4 students. If possible, arrange the classroom so that teams are seated together for the duration of the semester. For a bit of fun, let each team come up with a unique team name.
2. Prepare the Game Board
You will track each guild's statistics and progress in this Google Doc.
Before the game starts, you should add a copy of this document into your own Google Drive and then link or embed it within your learning management system (such as Blackboard). Once you've got the game board loaded into your own Google Drive, type the team names where indicated. The game allows for up to 6 teams. If you have less, just leave the unused ones alone. |
Google skills not up to snuff?
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3. Grab Some Dice
Your students will roll six-sided dice to determine the outcome of actions in the game. You'll probably want to have one die per team available. You could use one of the many online dice applications out there, but you'd be surprised at how engaged students get just from shaking and rolling old-fashioned, analog polyhedrons.
How to Play
All of the rules for Race to Space are included right on the Game Board. You can play one turn each week of class.
The board is created using a table and special text characters. To move the pieces, simply cut them from one cell and paste them in another (CTRL + X to cut. CTRL + V to paste). Some extra game pieces are also included at the bottom of the document in case you need them.
The board is created using a table and special text characters. To move the pieces, simply cut them from one cell and paste them in another (CTRL + X to cut. CTRL + V to paste). Some extra game pieces are also included at the bottom of the document in case you need them.
End Game
The game ends as soon as one team spends an action to move onto Mars. This will probably take 6 - 8 turns.
After a winner is declared, you can start a new game or play something else!
After a winner is declared, you can start a new game or play something else!
Some Ideas for Changes to the Game
- Every turn, reward one bonus action to any team in which 100% of the members were on time for all classes that week.