Gamification
Gamification refers to the integration of game mechanics and design principles into non-game activities in order to motivate users to be more engaged and receptive.
Banks gamify when they offer reward points for using a credit card.
Charities gamify when they offer door prizes to attendees of a fundraiser.
Teachers and training professionals have also harnessed the power of gamification by transforming learning activities--or even entire courses--into games.
Banks gamify when they offer reward points for using a credit card.
Charities gamify when they offer door prizes to attendees of a fundraiser.
Teachers and training professionals have also harnessed the power of gamification by transforming learning activities--or even entire courses--into games.
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Level 2
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